top of page
Dedicated Environment Artist with a strong background in creating visually engaging and realistic 3D environments for video games.
With software proficiency in industry standard tools such as Maya, Unreal Engine, Zbrush, and the entire Substance suite, with optimizing assets for real-time performance. Recently graduated from Gnomon, where I developed a passion for designing immersive worlds that enhance gameplay and storytelling.
I am eager to bring my artistic vision and technical abilities to a collaborative team as an Environment Artist.

bottom of page